We're excited to bring you the latest Developer Feedback.
Thank you so much for your feedback. Your valuable suggestions help us keep improving. Let's dive into the details of this episode.
▶Issue 1: As the number of active players in State increases, high-level Goldmines are often fully occupied. Are there any plans to optimize this?
✅Response:We've noticed that Goldmines are becoming increasingly difficult to access in highly active States. With more Chiefs competing for resources, high-level mines are often unavailable, making it harder for players to gather resources.
To address this issue, we will optimize the Goldmine system in an upcoming update. The number of mine locations will now adjust based on server activity, and we will introduce limits for each mine level to ensure a better gathering experience for Chiefs across all stages of progression.
This optimization is expected to be released with the July 23 update.
▶Issue 2: Will the [Season III: Noctis Descent] introduce a brand-new card collection event?
✅Response: As the [Season III: Noctis Descent] gradually becomes available across different States, we will also launch a new Season Card Collection event for the corresponding States.
This event will be updated around the [Season III: Noctis Descent] theme, featuring a refreshed themed interface, new card sets, and new card content to provide Chiefs with a more engaging collection experience.
The event will gradually become available based on each State's Season progress. Please refer to the in-game event page for the exact launch time in your State.
▶Issue 3: In [Season II: Awakening of Dragons], the [Dragon Raising] feature requires too many steps. Could the entry point and feeding experience be made more convenient?
✅Response: Based on Chiefs' feedback on the [Dragon Raising] feature, we will optimize the entry point, feeding process, and growth display.
In future updates, a new [Dragon Raising] entry will be added to the Season Event Center, allowing Chiefs to access the feature more quickly. The feeding multiplier will automatically adjust based on the amount of materials used, and a hold-to-feed feature will be added to reduce repetitive actions.
In addition, we will improve the visual effect during Dragonling evolution and add a growth preview feature, making the dragon growth process clearer. These optimizations will be released in future updates. Please refer to the in-game updates for more details.
▶Issue 4: Will the title rewards for [Rising Legend] be the same as those from the previous event?
✅Response: The [Rising Legend] event will feature a brand-new set of title rewards.
Before the event officially begins, we will gradually update the title previews with their finalized art assets. For more details about this [Rising Legend] event, please stay tuned for future event announcements.
▶Issue 5: Will a Transfer Pass gifting feature be added to make it easier to help Alliance members or friends transfer between States?
✅Response: We have received suggestions regarding a Transfer Pass gifting feature, and we understand that some Chiefs would like to use this feature to help Alliance members or friends transfer between States.
This feature has been added to our future development plans. Please stay tuned for future announcements.
▶Issue 6: The [Reservoir League] leaderboard only shows Alliance names, making it difficult to tell which States they are from. Could State information be added in future updates?
✅Response: We will add State information to the [Reservoir League] leaderboard, making it easier for Chiefs to see where each Alliance is from and better understand the rankings and competition.
Please stay tuned for future announcements for more details.
▶ Issue 7: Will there be more ways to use extra Hero Fragments and Gear materials in the future?
✅ Response: We've received a lot of feedback about materials such as Hero Fragments, General Parts, and Precision Blueprints accumulating, and many Chiefs would like more meaningful ways to use them.
In response, the development team is already working on new related features. One of them is the upcoming Honor Wall system, currently planned for release in late July. Through this feature, Chiefs will be able to use excess Legendary Hero Fragments to unlock Honor Wall content and gain additional attribute bonuses.
At the same time, the Recycling Merchant will remain another option for using extra materials. Even after the Honor Wall system is introduced, Chiefs will still be able to exchange excess Hero Fragments at the Recycling Center for items such as Precision Blueprints and Reforge Hammers. The Honor Wall and Recycling Center are designed to support different progression needs, giving Chiefs more flexibility in how they use their extra resources.
As for Gear-related systems, we'll continue expanding and refining them alongside future progression updates. Please stay tuned for more details.
For the other suggestions, we don't have specific update plans or responses at the moment, but we will continue to listen to all the feedback and evaluate them. We always welcome your ideas through our community channels or in-game customer service.
Your support and participation fuel our progress. We will keep working hard to improve the game, living up to your expectations and passion. Stay tuned for more updates in Developer Feedback.
Tiles Survive! Team




