[What's New]
- Gift System Upgrade!
1. Chiefs can now send gifts directly or through Chief Posts, with batch gifting available for specific gifts.
2. Cross-State gifting is now available, along with new options such as anonymous gifting.
3. Chiefs can choose whether to display received Gifts on their Personal Name Card. Only Gifts received after this update can be displayed.
4. Sending gifts now grants Gift EXP. Raise the Gift Level to unlock additional rewards!
Optimizations & Fixes
- Event Access Changes:
1. 3v3 Arena can now be accessed through Exploration instead of Event Checklist.
2. Underground Goldmine can now be accessed through Event Checklist instead of Event Center.
- Improved the bonuses gained from enhancing certain Heroes:
1. Candy – Angel of Rescue: Star Rating upgrades no longer grant All Heroes' Attack. Instead, they now grant All Heroes' Skill Damage Reduction, providing stronger damage mitigation for the team.
2. Kiki – Photon Blast: Star Rating upgrades no longer grant All Heroes' Defense. Instead, they now grant All Heroes' Damage Penetration, further boosting the team's offensive power.
3. For details, tap the Star Rating on the corresponding Hero screen.
- Adjusted Faction bonuses to improve lineup flexibility and the overall battle experience:
1. Added Counter Damage bonuses to 3+2 lineups and lineups with 4 or 5 Heroes from the same Faction.
2. Slightly increased the Final Health bonus for 3+2 lineups and lineups with 4 Heroes from the same Faction.
3. Mariner Heroes count as any faction for faction synergy bonuses. But they do not count toward Faction counter relationships or Counter Damage bonuses.
4. For details, check the Formation screen.
- Updated Troop loss terminology in [Alliance Duel - Raid], [Burrow Conquest], [Arcadian Conquest], and other events for greater clarity:
1. "Kill" has been standardized to "Defeat." Example: "For every Lvl 1 Troop defeated."
2. "Lightly Wounded" and "Wounded" have been standardized to "Wounded." Example: "For every Lvl 1 ally Troop wounded."
3. "Lose" remains unchanged. Example: "For every Lvl 1 ally Troop lost in an Alliance Building."
4. "Wounded or Lose" has been standardized to "Casualties." Example: "Earn Points from ally Troops casualties."
5. These changes are purely terminological and do not affect any battle data.
- Pilot Test: During [Alliance Duel - Raid], defending Troops will no longer suffer casualties when a Settlement is attacked by the opposing Alliance. Attacking Troops will continue to suffer casualties as usual. This change applies only to attacks on Settlements. All other battles are unaffected.
- Alliance Duel League Improvements:
1. Better Matchmaking: Improved matchmaking to pair Alliances of similar strength and participation levels more consistently within each group.
2. Tier & Star System: Added Stars to the existing Tier system. Alliances can earn Stars by winning battles.
3. Updated Tier Rules: Tier promotion is no longer tied directly to group rankings. Alliances will be promoted by reaching the required number of Stars before the current League ends.
4. Leaderboard Improvements: Updated leaderboard ranking rules and added each Alliance's current Tier and Star count, making it easier for Chiefs to see how Alliances are progressing through the Tiers.
- Significantly increased the free healing capacity of Hospitals above Level 13, allowing Chiefs to heal more wounded Troops for free.
- Added minimum Hospital level requirements for certain Power Plant upgrades to help Chiefs build up their capacity for wounded Troops earlier.
- Doomsday Express Truck Reward Update: In States where at least one Season has begun, Ray Fragments in Truck rewards will be replaced with Legendary Hero Fragment Random Crates containing fragments for Heroes the Chief already owns. For full reward details, see [Rules - Reward Details].
- Improved loading times for Season Event Center and Alliance Siege, allowing Chiefs to access these features faster.
Tiles Survive! Team




