GAME INFO
Developer Feedback October 16
Lucky2026-10-16 12:16:32

We're excited to bring you the latest Developer Feedback.
Thank you so much for your feedback. Your valuable suggestions help us keep improving. Let's dive into the details of this episode.

 

▶Issue 1: Why does the same troop sometimes show different Power values on the March screen and in Battle Reports? Could you make these differences clearer?
✅Answer: We'll be adding a [Power Info] button to the Drill Ground. By tapping the info button next to Troop Power, Chiefs will be able to see how much Power comes from Heroes and troops, as well as bonuses from scenario-specific and Season Stats.
In battles where troops aren't required, only Hero Power is counted. Some stats only take effect in specific scenarios/modes, while Season Stat bonuses are removed when the Season ends. We'll explain these differences in the new breakdown to help everyone understand why Power values may vary between the March screen and Battle Reports.

 

▶Issue 2: Now that Lava has been released, are there plans to introduce X-SSR Heroes for other Factions?
✅Answer: Following the debut of our first X-SSR Hero, Lava, the Rover Faction will welcome its own X-SSR Hero: Furiosa! Riding into battle on her exclusive vehicle, Ragehorn, Furiosa combines area crowd control with front-row support, giving Chiefs more options for building their teams.
In Hero battles, Furiosa charges forward on Ragehorn before doubling back and spinning at high speed. Her skill, Ragehorn Rampage, deals damage to enemies in an area and Stuns them. She can also boost her own survivability and increase the Attack of front-row Heroes, helping her teammates deal more damage while keeping enemies under control.

 

▶Issue 3: When I send troops out to garrison a location, I'd like an easier way to check how many troops are left so I can decide whether to recall them for reinforcements. Could you make this information more visible?
✅Answer: We'll be adding a remaining troop strength bar to the troop list on the left side of the World Map. When your troops are garrisoning or encamped, you'll be able to see changes in their remaining strength at a glance. The bar will also turn red when troop numbers get low, making it easier to decide when to recall and replenish them.
We're also adding a [Quick Garrison] option to [Arcadian Conquest]. During the Battle Phase, defenders will be able to tap this option to go directly to the troop deployment screen, reducing the number of steps needed to send out garrison troops.

 

▶Issue 4: I'd like to play the game on my foldable phone while using split-screen mode to check chat messages. Could you improve the experience of using split-screen mode and switching between windows?
✅Answer: We're working on improving split-screen and floating window support for Android foldable devices. On supported devices and operating systems, Chiefs will be able to use other apps while keeping the game visible, then return to playing after checking their messages. We're also optimizing performance when switching between windows to reduce repeated loading and gameplay interruptions. These improvements are still being tested, so please stay tuned for future update notes regarding device compatibility.

 

▶Issue 5: Could you make daily Pet management easier? I'd love to be able to handle Intel tasks with one tap and get reminders when eggs finish hatching.
✅Answer: We'll continue improving the daily Pet experience. In a future update, Chiefs will be able to complete Intel tasks and claim rewards with a single tap, even when accessing Intel through the Pet interface. We'll also add notification bubbles in the Settlement when Pet Eggs are ready to hatch or have finished hatching, making it easier to check on them in time.
In addition, we're planning a Pet Handbook that will bring together collection progress and training progress for all available Pets. Chiefs will be able to claim milestone rewards after completing each training stage and unlock Resonance bonuses by accumulating training progress, making it easier to track the benefits of raising and training their Pets.

 

For the other suggestions, we don't have specific update plans or responses at the moment, but we will continue to listen to all the feedback and evaluate them. We always welcome your ideas through our community channels or in-game customer service.

 

Your support and participation fuel our progress. We will keep working hard to improve the game, living up to your expectations and passion. Stay tuned for more updates in Developer Feedback.

 

Tiles Survive! Team

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